Gridget > Kokung Anime - GPU computing - high performance computing at its best
[Kokung Anime] High performance GPU computing involves solving advanced computational problems using supercomputers and computer clusters. GPU computing includes all tasks that a graphics processing unit .
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[computing guy] [HD] High End Gaming Rig 2010 - Twelve Hundred, i7 920 @ 3.8 Ghz ...: Specs: *CASE Antec Twelve Hundred *PSU Tagan BZ Piperock 700w *CPU Intel Core i7 920 step D0 @ 3.8 Ghz *CPU COOLER Thermalright IFX-14 + Scythe Ultra Kaze 3000 rpm + C. Master Led *MOBO Asus P6T X58 *RAM 6 GB G Skill Ripjaws 2000 Mhz @1604 Mhz 7-8-7-24 1T *VGA Sapphire Ati HD 5870 1 Gb *HDDs 2x Maxtor DMax22 500 gb 7.200 rpm Raid 0 (update: Intel SSD X25 M 80 gb + Seagate Barracuda 1 Tb) *BLU RAY REW.
[Advanced Password Cracking - Insight] When CPU is not enough « Advanced Password Cracking - Insight: Most of the code running on our computers is not optimized at all and this is why modern CPUs employ various techniques to optimize code execution on-the-fly, including branch prediction, out-of-order execution and more. Those units take precious chip resources (area, transistors), so that less of them are left to be devoted to actual execution units.
[austrian otaku] austrian otaku » The DX11 era is here - new graphics card get!: Guess thats because they didn’t want to make it too powerful. (Old 4870 and new 58xx entry level card stocks.) GPU-Z seems to have a problem with the new HD5000 cards, cause it shows the bus as PCI-E 1.1 (while it is actually using 2.0) and cant show the changing clocks if the card switches into 2D mode.
[CGSociety] CGSociety - SIGGRAPH ASIA 2009 Diary: Ramsey actually will be top and tailing the full day presentation on the 16th, and the speakers after his introduction will cover the many aspects of GPU Computing that are applicable to our industry. Wil Braithwait, from the Digital Film Group will talk about the OpenCL API interface, gathering this power to use in a VFX pipeline and give an overview of some useful third party libraries.
[Bright Side Of News* - We will follow chips wherever they end up.] World's first ray-traced PC game and movie to arrive in 2012 ...: Given the immense level of realism shown last year, on Radeon 4800 launch - when we saw Transformers teaser trailers rendered in real time using raytracing/voxel engine, there is no doubt in our minds that the shader power for upcoming Radeon 5000 series of cards played the lead role in making a decision to create a movie and an "interactive movie" i.e.
[Latest Reviews] Nvidia GeForce GTX 470 Review - ComputerShopper.com: With benchmark results that put it squarely in the same performance category as the ATI Radeon HD 5870, the ENGTX470 is a winner in terms of both price and performance. At the time of this review in early June 2010, it was selling for about $40 less than the comparable Radeon card, making it an excellent choice for those looking for high-end 3D performance at reasonable price.
[N4G.com : News Feed : xbox360] CUDA-Enabled Apps: Measuring Mainstream GPU Performance | N4G: TH: "The first consumer-friendly CUDA app was Folding@Home, a university distributed computing project out of Stanford in which each user can crunch a chunk of raw data about protein behavior so as to better understand (and hopefully cure) several of humanity's worst diseases. The application transitioned to CUDA compatibility in the second half of 2008.
[AnandTech Article Channel] NVIDIA's 1.4 Billion Transistor GPU: GT200 Arrives as the GeForce ...: 1296MHz, NVIDIA uses a 27MHz crystal so that's why we get these funny clock frequencies), while the memory runs at approximately 2GHz (999MHz memory clock, 1998MHz data rate). The GTX 260 also loses one of the 8 64-bit memory controllers, bringing the total memory bus down to 448-bits and total memory size down to 896MB.
[austrian otaku] austrian otaku » CoreAVC discount and HTPC v1.0: I tried to put together a µATX system with the cheapest components I could find but it .Hm, all of my rigs have, or should have a Nvidia GPU.
[CNET News.com] Intel to debut 6-core gaming chip | Nanotech - The Circuits Blog ...: I've been exposed to this (more from the animation tools side than the games side, but I'm sure it's similar.) Intel did a huge amount to help us optimize for multicore hardware, including providing developers to help tune and even write code for us. They are of course not doing out of the kindness of their hearts, it is obviously in their interest to do so, so people will buy hardware like this new processor.
[Charlie's Diary] Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030: Let your smartphone remember things and jog your memory: you'll be able to query it with things like, "who was that person sitting at the other side of the table from me in the Pike Brewery last Tuesday evening with the fancy jacket I commented on?" Or maybe "what did Professor Jones say fifteen minutes into their Data Structures lecture on Friday while I was asleep?" I don't know about you, but I could really do with a prosthetic memory like that — and as our populations age, as more people have to live with dementia, there'll be huge demand for it.
[TechCrunch] OTOY Developing Server-Side 3D Rendering Technology: [...] Last week we posted a video that presented LivePlace, a 3D world with an incredible amount of detail. The impressive technology behind it is called OTOY, a streaming platform that allows developers to generate movie-quality renders “in the cloud”, which can then be streamed to more modestly-powered computers and even mobile phones.
[Jigsaw all News Posts] Jigsaw - Adobe Flash: Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programming model for Flash, although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects. Macromedia Flash MX Professional 2004 included all Flash MX 2004 features, plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries.
[éé¥èªå¨] Real-time Shadow Algorithms and Techniques - éé¥èªå¨- CSDNå客: Combining efforts from Brown University and NVIDIA Corporation, this paper presents a set of algorithms for rendering shadows using the stencil buffer and the shadow volume technique. Using a series of techniques for culling, clipping, and simplifying shadow volume geometry, it is possible to achieve greater performance than previous methods.
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